I spent my weekend painting up some Darkest Africa stuff. I finished (except bases) my British soldiers and Sikh soldiers. Some Tribal muskets and bows are nearly complete. Still need to finish the Ruga Ruga and villagers and porters.
The Belgians are done and so are the Ngoni. I need to get my hands on some Zanzibari and a few Baluchi to round out my Slaver/Mercenary force. And some Askari for the British.
I am going to try them all out using Flying Lead in the very near future
A blog devoted to Miniature Wargaming and at times the history of the Hundred Years War. I will discuss games, projects I am working on, and topics from history.
Sunday, February 13, 2011
Saturday, February 12, 2011
SBH Witch Hunter game
I played a a game of SBH using a Witch Hunter Warband and Witch and her pumpkin themed minions.
This was sort of inspired from the Savage Worlds Solomon Kane game and Witch Hunter the Invisible World.
Dramatis Personae:
The Witch Hunters
Barnabas Thorne (Witchfinder)
Q 3+ C5
Fearless, Leader, Paladin, Shooter: Medium
Manfred von Griffenburg
Q 3+ C4
Combat Master, Shooter Medium
Constable Jacob Hanby
Q 4+ C3
Steadfast
Brutus (Watchdog)
Q 4+ C3
Animal
Father Guido Sarducchi
Q 4+ C3
Cleric
Pitor Sergeiovich Kandinsky
Q 4+ C4
Sharpshooter, Shooter: Long
Elise the Witch and her Pumpkin Minions
Elise the Witch
Q 3+ C2
Flying, Leader, Magic-User
Pumpkin Minions
Q 4+ C3
Artificial, Entangle, Slow
Rotpatch the Pumpkin Golem
Q 4+ C4
Artificial, Big, Slow, Tough
Pumpkin Swarm
Q 3+ C0
Free Disengage, Short Move, Swarm
Elise moves to aid her creation Rotpatch and attempts to summon tendrils from the earth to transfix Brutus but his quickness saves him.
This was sort of inspired from the Savage Worlds Solomon Kane game and Witch Hunter the Invisible World.
Dramatis Personae:
The Witch Hunters
Barnabas Thorne (Witchfinder)
Q 3+ C5
Fearless, Leader, Paladin, Shooter: Medium
Manfred von Griffenburg
Q 3+ C4
Combat Master, Shooter Medium
Constable Jacob Hanby
Q 4+ C3
Steadfast
Brutus (Watchdog)
Q 4+ C3
Animal
Father Guido Sarducchi
Q 4+ C3
Cleric
Pitor Sergeiovich Kandinsky
Q 4+ C4
Sharpshooter, Shooter: Long
Elise the Witch and her Pumpkin Minions
Elise the Witch
Q 3+ C2
Flying, Leader, Magic-User
Pumpkin Minions
Q 4+ C3
Artificial, Entangle, Slow
Rotpatch the Pumpkin Golem
Q 4+ C4
Artificial, Big, Slow, Tough
Pumpkin Swarm
Q 3+ C0
Free Disengage, Short Move, Swarm
The brave band of witch hunters sets out to investigate claims that a witch living in an abandoned tower is blighting crops in the area. The group is traveling down the road under the shadows of the tower near a small farm. They spot some animated pumpkins and a large pumpkin golem in the distance.
The Witch Hunters win initiative and continue down the road toward the tower.
Pitor jumps the wall into the vineyard and the Pumpkin Swarm closes in on him.
Elise flies down from the tower on her broom and the minions fail to act once out from under her watchful eyes.
Pitor takes careful aim at the approaching golem and rolls three failures. The flint has come loose on his musket, the pumpkin swarm closes in on him and gets ready attack him. Constable Jacob Hanby rushes to his aid destroying a swarm of pumpkins and brandishing axe and torch chases the other swarm off after they fail 2 of 3 morale dice.
Barnabas moves to close the distance to the witch and take a shot at her, he manages to move closer but the shot misses and strikes the rocks near her. Manfred closes the distance with the golem. The dog Brutus stops and sniffs the air.
Elise moves to aid her creation Rotpatch and attempts to summon tendrils from the earth to transfix Brutus but his quickness saves him.
The pumpkin minions move down the hill except for one which seems to have no desire join in the fray.
Brutus growls and rushes Elise grabbing her arm in his jaws scoring a knocked down result. Barnabas charges forward and strikes the witches head from her shoulders. Rotpatch seeing the death of Elise turns to flee and is knocked down by Manfred. The pumpkin minions fail morale and run off the board or disintegrate into a pile of vegetable material. The last swarm bounces and rolls into the distance.
Manfred hacks Rotpatch to pieces as he writhes on the ground. The Witch Hunters have exacted justice on a nefarious witch and her evil minions. Perhaps now the crops will prosper and a cold hungry winter can be avoided.
Epilogue: The heroes search the witches tower and find thirty pieces of gold. Exploring the area they come across a magic well. Barnabas is against the idea but Manfred convinces him that it is a blessed well and they each throw a coin in. It seems that they wasted 6 good coins since Constable Hanby tossed one in for Brutus.
The farmer who lived next to the tower came out of hiding and told the Hunters that he saw the Grave-digger from the local town along with a big fellow, visiting the witch on several occasions. Barnabas guesses he must be supplying her with bones to cast her spells. The Hunters decide to head into Lindorf to pay a visit to the Grave-digger.
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